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What other goodies do you have?
Well.... Westwood sent a copy of a Q&A session with Dune 2000 Producer Lewis Peterson. So instead of reinventing the wheel, I figured we would just include a copy of the Q&A. There is a lot of really good information here so without further ado...

Q&A with Dune 2K Producer, Lewis Peterson

A battle rages and a bulding is destoyed.
Is Dune 2000 planned as an update to the original Dune 2 (the same game incorporating today's technology), or a whole new game?

A little bit of both! Our intention with Dune 2000 was to take the classic hit Dune 2, and update it for the new millenium, taking full advantage of the many technological advances since its release in 1992.

We wanted to preserve the gameplay experience that caused people to fall in love with Dune 2, while at the same time allowing both old fans and a new generation to enjoy this experience through an entirely new lens, if you will.

What new additions from the Dune novels or movie can we expect to see?

With Dune 2000, we've gone to great lengths in the mission briefings & cutscenes to bring the player into the Dune universe. Every member of the team is a fanatical Dune fan of both the movie & the books. (We had continual debates about points of accuracy as we went through the game & scripted the movies - what is the correct interpretation of Shai Halud?)

Dune 2000 (like its predecessor) doesn't follow the story of Paul Atreides, but rather describes a conflict set in the Dune universe.


An ornithoptor!
The setting of Arakkis is limited considering most RTS games now contain several kinds of background tile sets. How do you intend to diversify the look of the different missions?

I strongly disagree that the setting of Arakkis is limited. I think that Arakkis is the ideal setting for an RTS. The setting of Dune 2000 is incredibly diverse, even though it takes place on a desert planet and there is technically only one terrain set. We've taken advantage of this to create an extremely rich tileset full of unique tiles, incredible details and photorealistic looks and feels. The result is a recreation of the Dune environment that people will want to spend a lot of time with, exploring all the subtleties we've worked into the terrain.

Dune 2 featured three playable sides whose differences were most apparent late in the game when the technology trees were made fully available. Will Dune 2000 further differentiate the three sides or keep them mostly similar as before?

We have preserved the same units as Dune 2, so much of the feel of the way the houses play will be similar. Each side shares a number of common units. However, we have implemented a slightly more complicated combat model to give us additional variables we can play with to balance the houses and allow them to feel different. However, we didn't want to interfere with how the original product played.