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What other goodies do you have?
Well.... Westwood sent a copy of a Q&A session with Dune 2000 Producer Lewis Peterson.  So instead of reinventing the wheel,
I figured we would just include a copy of the Q&A.  There is a lot of really good information here so without further ado...
Q&A with Dune 2K Producer, Lewis Peterson
|  A battle rages and a bulding is destoyed. | 
What new additions from the Dune novels or movie can we expect to see?
With Dune 2000, we've gone to great lengths in the mission briefings & cutscenes to bring the player into the Dune universe.  Every member of the team is a fanatical Dune fan of both the movie & the books. (We had continual debates about points of accuracy as we went through the game & scripted the movies - what is the correct interpretation of Shai Halud?)
Dune 2000 (like its predecessor) doesn't follow the story of Paul Atreides, but rather describes a conflict set in the Dune universe.
|  An ornithoptor! | 
Dune 2 featured three playable sides whose differences were most apparent late in the game when the technology trees were made fully available.  Will Dune 2000 further differentiate the three sides or keep them mostly similar as before?
We have preserved the same units as Dune 2, so much of the feel of the way the houses play will be similar.  Each side shares a number of common units.  However, we have implemented a slightly more complicated combat model to give us additional variables we can play with to balance the houses and allow them to feel different.  However, we didn't want to interfere with how the original product played.